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War of Pallorific Visions

Session Declared: 81  |  Session Ended: 85  |  Victor: Aggressor

Holy War
War Goal Slots: Trivial ×2 Infamy: 10 If the primary religion of the target is Alien to yours, add an additional Trivial slot and decrease infamy by 5. For a religion that is Kindred, reverse these effects. Only the Conversion and Inquisition war goals may be used.

War Goals

Trivial: 2/2
Tier Goal Attacker Target Notes
Trivial Conversion
Details

May convert a pop of the nation's primary religion, or two pops of a non-primary religion.

— —
Trivial Conversion
Details

May convert a pop of the nation's primary religion, or two pops of a non-primary religion.

— —

⚔ Attackers

The Windwhispered Algren Primary

Leaders (1)
NameTypeInitiative
Religious Leader of The Windwhispered Algren Religious Leader -5
Units (6 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Infantry 1 0 0 10 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
  • Damage -1 (Land Doctrine: Volley)
Heavy Archers 2 0 0 5 4 1 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Classical Light Archers 2 0 0 6 4 0 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Boarding Ship 3 0 0 7 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Transport Ship 1 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
Tactician 1 0 0 0 0 0 1 Nation —
— VS —

🛡 Defenders

Jinying Primary

Leaders (1)
NameTypeInitiative
Huì Nei Lu Archmage 3
Units (2 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Civilian 6 0 0 5 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
  • Defense -3 (Prosperity: Savior (Wretched))
  • Hp +1 (Consumption Stance: Comfort)
  • Hp +1 (Race: Laoshu Ren (Courageous))
Dynastic Guard 2 0 0 9 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Military Funding: Substantial)
  • Defense -1 (Conscription Type: High)
  • Defense +2 (Military Funding: Substantial)
  • Defense -3 (Prosperity: Savior (Wretched))
  • Hp +1 (Consumption Stance: Comfort)

Sundralund Ally

Leaders (1)
NameTypeInitiative
Markus Valtarion the 30th Steward 4
Units (3 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Light Archers 8 0 0 6 4 0 1-2 Nation
  • Attack -2 (Conscription Type: Very High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -2 (Conscription Type: Very High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -3 (Prosperity: Savior (Wretched))
  • Hp +1 (Consumption Stance: Comfort)
Elite Archer 1 0 0 7 5 1 1-3 Nation
  • Attack -2 (Conscription Type: Very High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -2 (Conscription Type: Very High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -3 (Prosperity: Savior (Wretched))
  • Hp +1 (Consumption Stance: Comfort)
Airship 1 0 0 10 1 1 1 Nation
  • Attack -2 (Conscription Type: Very High)
  • Attack +3 (Military Funding: Extreme)
  • Defense -2 (Conscription Type: Very High)
  • Defense +3 (Military Funding: Extreme)
  • Defense -3 (Prosperity: Savior (Wretched))
  • Hp +1 (Consumption Stance: Comfort)

Xiánhuá Machinists Ally

Leaders (1)
NameTypeInitiative
Populist of Xiánhuá Machinists Populist 0

No units assigned.

Daksha D'mae Vassal

Leaders (1)
NameTypeInitiative
Steward of Daksha D'mae Steward -2
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Light Cavalry 3 0 0 7 3 0 1 Nation
  • Attack +3 (Military Funding: Extreme)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense +3 (Military Funding: Extreme)
  • Damage +1 (Stables)

Sanguine Lumineux Vassal

Leaders (1)
NameTypeInitiative
Conqueror of Sanguine Lumineux Conqueror 1

No units assigned.

Sema’ayawi Vassal

Leaders (1)
NameTypeInitiative
General of Sema’ayawi General 2
Units (3 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Infantry 3 0 0 10 2 1 1 Nation
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Mercenary Law: Mercenary Presence)
  • Defense +1 (Forge)
Heavy Archers 1 0 0 5 4 1 1-2 Nation
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +3 (Prosperity: Ravager (Wretched))
  • Defense -1 (Mercenary Law: Mercenary Presence)
  • Defense +1 (Forge)
Tactician 1 0 0 0 0 0 1 Nation —

The Solmari Bloodoath Vassal

Leaders (1)
NameTypeInitiative
Archmage of The Solmari Bloodoath Archmage -1

No units assigned.

The Truly Guided Nation of the Zhǎo Nèi Lù Vassal

Leaders (1)
NameTypeInitiative
Xin Toh Nei Lu Populist 1

No units assigned.

Tychi Vassal

Leaders (1)
NameTypeInitiative
Steward of Tychi Steward 2

No units assigned.

Xī nèi lù Vassal

Leaders (1)
NameTypeInitiative
Archmage of Xī nèi lù Archmage -6

No units assigned.

Zhǎo Nèi Lù Vassal

Leaders (1)
NameTypeInitiative
Populist of Zhǎo Nèi Lù Populist -2

No units assigned.